Fostering Student Engagement at the University of Tomorrow with Canvas & Wooclap
Experts from Duke & Heriot-Watt University share their insights on April 16.
📌 Gamification integrates game-like elements such as points, leaderboards, and badges into learning experiences. By making education interactive and engaging, it enhances motivation and retention. This approach transforms passive learning into a dynamic and rewarding experience.
🌍 Context: Students often struggle with motivation in traditional learning settings. Gamification applies competition and incentives, encouraging students to stay engaged. It’s widely used in corporate training, K-12 education, and higher education, helping learners stay committed and interested in their coursework.
🎯 Benefits: Gamification boosts engagement by making learning more enjoyable and goal-oriented. It fosters healthy competition, encourages continuous improvement, and helps students retain knowledge more effectively. The approach also increases participation, making lessons interactive and memorable.
🚀 How Wooclap Supports It: Wooclap enhances gamification with live quizzes, interactive leaderboards, and real-time polling. Features like ranking questions and team competitions encourage active participation. Gradual answer reveals build curiosity, keeping learners engaged throughout the session.
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