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Gamification: “We Learn Better by Playing”


If you find the term “game” unsettling, you can also call it a “simulation”.

Why is “gaming” so effective in learning? Marie-Jo Leroux, Director of 42 Comets, explains it as follows:

  1. Emotion: The game seeks to involve the learner’s emotions by immersing him in participative situations and by stimulating his desire to find solutions in order to succeed.
  2. Interactions: Playing games promotes teamwork and competition, and it naturally encourages learners to interact with each other, further reinforcing the learning process.
  3. Active cognition: In a playful environment, well-designed puzzles and challenges engage several cognitive faculties of the player, thus facilitating retention of information.
  4. Framework of Practice: That playful environment provides a framework in which the learner can explore, discover, practice, fail, and succeed at will. By performing tasks at his own pace and in a safe environment, he increases his learning capabilities.
Joséphine Misson

Joséphine Misson

Josephine is marketing manager at Wooclap. Cupcake guru and chief happiness officer in her spare times, you will also find her stuffing her coworkers’ bellies with plenty of delicious treats.
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