Students face the challenge of digital technologyStudents are among the greatest users of digital tools. However, they mostly use them to play music, videos, and games or talk to their friends, rarely to work. Using tools for leisure is vastly different from using them for learning, and students must get acquainted with the latter.
An outside look at education in Nordic countriesFor a long time, the « Nordic model » was presented as an ideal western countries should strive for, particularly in the field of education. These countries share a few salient characteristics with regards to education which are worth taking a look at.
How to captivate students who are increasingly connectedIcons indicating the arrival of new messages on a smartphone, notifications hailing from various social media platforms, vibrations announcing an incoming call, breaking news being shared in real-time… Never before have our minds been this solicited. Technology has multiplied the sources of distraction, putting our ability to focus to the test.
Serious games: learning by playingWho said games and learning can’t go together? Teachers certainly didn’t! Many of them have been using games for years, especially in small classes, to increase student interest and participation. However, though this practice has been widely accepted in primary and secondary education, it has long been ignored in higher education.
12 things to watch out for to captivate your students during classTeachers in a traditional set-up don't need to drastically change their habits to improve student engagement and performance in class. Devoting as little as 10% of lectures to cooperative activities is sufficient to start reaping the benefits of active learning. Here are some things to keep in mind when trying to make your classes more engaging.
Experts share creative applications of classroom response systemsIn the last articles, we reviewed various educational practices supported by a wide scientific literature that you can easily implement in class. Their execution is enabled by audience response systems, or 'clickers'. These devices, and how to use them, are the focus of this month’s article.
Improving student performance through intrinsic motivationMotivation can be either intrinsic or extrinsic. Intrinsic motivation describes behaviour driven by internal rewards, that is behaviour…
Implementing and combining different teaching strategiesOne of the greatest issues of today’s education is its short-term focus on academic results and the lack of importance attributed to…
6 ways to improve the value of your learning - Sally Ann Moore6 ways to improve the value of your learning - Sally Ann Moore May 2015
Guest Blogger: Brian White “How & why I flipped my classroom”Brian White, Wooclap’s guest, is professor at the University of Massachusetts Amherst. He shares his experience with flipped classrooms.
The Notion of Interaction: “We need to rethink it”The interactive experience is not just a time for debates and questions. It’s part of it, but it’s also a time for discussion and exchange.
How to Make learning Effective?To make learning most effective, different regions of the brain must be engaged to perform the task at hand.
Gamification: “We Learn Better by Playing”If you find the term “game” unsettling, you can also call it a “simulation”.
Guest Blogger: Yannig Raffenel gives 3 tips to create a good training courseThe correct way to create a course according to Wooclap’s guest blogger Yannig Raffenel.
3 Mistakes to avoid when creating a training course:Here below are three common mistakes to avoid when creating a training course according to EdTech Expert, Yannig Raffenel.